![]() You can form groups of up to five adventurers and explore Aeternum together. Or, you can fly solo while chatting it up with friends, thanks to proximity chat. But if you want to, there are faction missions and full-scale wars for control over parts of the map. You’re never forced into playing with others. You can join one of three different factions, become a homeowner in one of Aeternum's settlements, and take part in New World's optional player-versus-player (PvP) shenanigans. This kind of free-range customization is a constant throughout the game. You can make a second character to experiment if you want, but you can also change your primary avatar's stats and specializations easily enough. You aren't locked into any one identity, and that alone puts New World ahead of the class in several ways. You can wield a blade if you want, or you can respec your skills, and make yourself a magic user. What feels even better is the fact that you aren't restricted to a certain type of weapon or skill set, just because you chose the wrong class at the beginning. New World review: Character customization When you score a kill, there’s a wave of satisfaction at the end. There’s no standing idly by, waiting for your attacks to hit. Clicking on enemies to swing your weapon, cast a spell or fire off arrows feels good. You build combos with the abilities you unleash, much like Devil May Cry or another swordplay-centric action game. When you swing your sword or axe, it feels like it's actually connecting with an enemy instead of colliding with air, as in some other MMOs. Most importantly, it all takes place in real-time, so you can choose whether to escape zombie-like Corrupted monsters, or chase after a fleeing rabbit. When you get back to town and need to create rations or a new set of armor, you can see the progress you’ve made in the hours you spent exploring.Ĭombat in New World feels fast, fluid, and responsive. This leads to unlocking better crafting recipes and abilities. ![]() ![]() Whether you stop to skin a wolf or chisel down a boulder, you constantly level up a corresponding stat. The game rewards you for everything you do. It's a good thing the gameplay loop really doesn't get old. Repeating these tasks feels like a well-balanced waltz: crafting, attacking and gathering. You'll also duke it out with foes across a variety of meadows, forests, villages, shipwrecks, cliffsides, riverbeds and just about any sort of landscape you can think of. New World is all about making your own way, from crafting your first rickety wooden sword, to scavenging torn clothing from enemies as you journey onward toward civilization. That means gathering wood, flint, and other goods you'll need to make it in this austere environment. Right after creating your character (and choosing from some of the worst hairstyle options I've ever seen in a game), you're free to explore. If you've ever played a survival game, where you need to collect food and gear to survive each night, then you'll feel right at home in New World. Granted, New World can be similarly frustrating at times, but the excitement that washes over you when you level up or uncover a new area washes those annoyances away in a moment. It's comfortable in all the ways you'd expect an MMO like Final Fantasy XIV or World of Warcraft to be, but it even surpasses those mainstays in certain ways. Instead, New World offers a large, unique sandbox, ripe for traveling on foot (a good thing, since there are no mounts), and a gameplay loop that keeps you coming back for more.įor Amazon's first major game release (if we don't count the ill-fated Crucible), New World feels more like a title from a more experienced studio. ![]() It doesn't force players to band together for raids, or funnel them into arbitrary jobs or sub-classes. Although it stubbornly clings to genre conventions by asking you to spend hours grinding for levels and resources, New World also flouts some of the more frustrating MMO mechanics. ![]()
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